
#ifndef _RenderFactory_
#define _RenderFactory_
class RendBase;

#include <vector>
const int RENDER_BOARD = 0;
const int RENDER_SIERPINSKI = 1;
const int RENDER_TRIANGLE_STRIP = 2;
class RenderFactory
{
public:
	static RendBase* createRender(int type);
	//static void purge();	//when exit,you should call this to release all objs
private:
	
};









#endif
